Using UML : software engineering with objects and components / Perdita Stevens, with Rob Pooley.
Material type: TextPublication details: Harlow, Eng. ; New York : Addison-Wesley, 2006.Edition: 2nd edDescription: xxi, 248 p. : ill. ; 24 cmISBN:- 0321269675
- 005.117 22
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Books | Main library General Stacks | 005.117 / ST.U 2006 (Browse shelf(Opens below)) | 1 | Available | 000393 |
Includes bibliographical references (p. 241-243) and index.
Part One: Conceptual background -- Chapter 1 : Software engineering with components -- Chapter 2 : Object concepts -- Chapter 3 : Introductory case study -- Chapter 4 : The development process -- Part Two: The Unified Modelling Language -- Chapter 5 : Essentials of class models -- Chapter 6 : More on class models -- Chapter 7 : Essentials of use case models -- Chapter 8 : More on use case models -- Chapter 9 : Essentials of interaction diagrams -- Chapter 10 : More on interaction diagrams -- Chapter 11 : Essentials of state and activity diagrams -- Chapter 12 : More on state diagrams -- Chapter 13 : Architectural and implementation diagrams -- Chapter 14 : Packages and models -- Part Three: Case studies -- Chapter 15 : CS4 adminstration -- Chapter 16 : Board games -- Chapter 17 : Discrete event simulation -- Part Four: Towards practice -- Chapter 18 : Reuse: components, patterns -- Chapter 19 : Product quality: verification, validation, testing -- Chapter 20 : Process quality: management, teams, QA.
Designed for students and practitioners learning about object- and component-based software design and development, the book encourages a pragmatic and open-minded approach to real-life software engineering. It places UML in the context of the software engineering discipline as a whole, providing readers with a practical understanding of best practice in software design and development.
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