Using UML : (Record no. 2436)

MARC details
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 080326s2006 enka b 001 0 eng
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0321269675
035 ## - SYSTEM CONTROL NUMBER
System control number (Sirsi) u344
040 ## - CATALOGING SOURCE
Original cataloging agency EG-CaNU
Transcribing agency EG-CaNU
Modifying agency EG-CaNU
042 ## - AUTHENTICATION CODE
Authentication code ncode
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 005.117
Edition number 22
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Stevens, Perdita.
9 (RLIN) 2411
245 10 - TITLE STATEMENT
Title Using UML :
Remainder of title software engineering with objects and components /
Statement of responsibility, etc. Perdita Stevens, with Rob Pooley.
250 ## - EDITION STATEMENT
Edition statement 2nd ed.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Harlow, Eng. ;
-- New York :
Name of publisher, distributor, etc. Addison-Wesley,
Date of publication, distribution, etc. 2006.
300 ## - PHYSICAL DESCRIPTION
Extent xxi, 248 p. :
Other physical details ill. ;
Dimensions 24 cm.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references (p. 241-243) and index.
505 #0 - FORMATTED CONTENTS NOTE
Formatted contents note Part One: Conceptual background -- Chapter 1 : Software engineering with components -- Chapter 2 : Object concepts -- Chapter 3 : Introductory case study -- Chapter 4 : The development process -- Part Two: The Unified Modelling Language -- Chapter 5 : Essentials of class models -- Chapter 6 : More on class models -- Chapter 7 : Essentials of use case models -- Chapter 8 : More on use case models -- Chapter 9 : Essentials of interaction diagrams -- Chapter 10 : More on interaction diagrams -- Chapter 11 : Essentials of state and activity diagrams -- Chapter 12 : More on state diagrams -- Chapter 13 : Architectural and implementation diagrams -- Chapter 14 : Packages and models -- Part Three: Case studies -- Chapter 15 : CS4 adminstration -- Chapter 16 : Board games -- Chapter 17 : Discrete event simulation -- Part Four: Towards practice -- Chapter 18 : Reuse: components, patterns -- Chapter 19 : Product quality: verification, validation, testing -- Chapter 20 : Process quality: management, teams, QA.
520 ## - SUMMARY, ETC.
Summary, etc. Designed for students and practitioners learning about object- and component-based software design and development, the book encourages a pragmatic and open-minded approach to real-life software engineering. It places UML in the context of the software engineering discipline as a whole, providing readers with a practical understanding of best practice in software design and development.
596 ## -
-- 1
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE
Uniform title CIT.
9 (RLIN) 14
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE
Uniform title UML
9 (RLIN) 6783
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Software engineering.
9 (RLIN) 6784
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element UML (Computer science)
9 (RLIN) 4069
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Pooley, R. J.
9 (RLIN) 6785
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Shelving location Date acquired Source of acquisition Total Checkouts Full call number Barcode Date last seen Copy number Price effective from Koha item type
    Dewey Decimal Classification     Main library Main library General Stacks 01/26/2020 GIFT   005.117 / ST.U 2006 000393 11/24/2019 1 11/24/2019 Books