Using UML :

Stevens, Perdita.

Using UML : software engineering with objects and components / Perdita Stevens, with Rob Pooley. - 2nd ed. - Harlow, Eng. ; New York : Addison-Wesley, 2006. - xxi, 248 p. : ill. ; 24 cm.

Includes bibliographical references (p. 241-243) and index.

Part One: Conceptual background -- Chapter 1 : Software engineering with components -- Chapter 2 : Object concepts -- Chapter 3 : Introductory case study -- Chapter 4 : The development process -- Part Two: The Unified Modelling Language -- Chapter 5 : Essentials of class models -- Chapter 6 : More on class models -- Chapter 7 : Essentials of use case models -- Chapter 8 : More on use case models -- Chapter 9 : Essentials of interaction diagrams -- Chapter 10 : More on interaction diagrams -- Chapter 11 : Essentials of state and activity diagrams -- Chapter 12 : More on state diagrams -- Chapter 13 : Architectural and implementation diagrams -- Chapter 14 : Packages and models -- Part Three: Case studies -- Chapter 15 : CS4 adminstration -- Chapter 16 : Board games -- Chapter 17 : Discrete event simulation -- Part Four: Towards practice -- Chapter 18 : Reuse: components, patterns -- Chapter 19 : Product quality: verification, validation, testing -- Chapter 20 : Process quality: management, teams, QA.

Designed for students and practitioners learning about object- and component-based software design and development, the book encourages a pragmatic and open-minded approach to real-life software engineering. It places UML in the context of the software engineering discipline as a whole, providing readers with a practical understanding of best practice in software design and development.

0321269675


CIT.
UML


Software engineering.
UML (Computer science)

005.117