Data structures and algorithms for game developers / Allen Sherrod.
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TextPublication details: Boston, Mass. : Charles River Media, c2007.Edition: 1st edDescription: xv, 560 p. : ill. ; 24 cm. + 1 CD-ROM (4 3/4 in.)ISBN: - 1584504951
- 794.81526 22
| Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
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Main library General Stacks | 794.81526 / SH.D 2007 (Browse shelf(Opens below)) | 1 | Available | 001150 |
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| 793.74 / TA. 2010 كاكورو | 794.12 \ BL.W The world's greatest blunders | 794.81526 / MO.I 2007 Introduction to the game industry / | 794.81526 / SH.D 2007 Data structures and algorithms for game developers / | 794.815268 / HA.B 2007 Beginning game programming / | 794.81536 / RA.I 2010 Introduction to game development / | 794.81536 / RA.I 2010 Introduction to game development / |
Includes index.
Arrays -- Recursion -- Simple Sorting -- Link Lists -- Stacks and Queues -- Hash Tables -- Advanced Sorting -- Binary Trees -- Red-Black Trees -- Minimax Trees -- Quad Trees-- Octrees -- . Binary Space -- K-D Trees -- Sphere Trees -- Heaps -- Graphs -- Data Compression and Encryption.
Data structures and algorithms are used in every application written, and with the complexity of 3D virtual worlds and game environments growing every year, the need to manage this data efficiently is critical for programmers of all levels. For game development, the way data is managed, stored, and manipulated is critical to a games performance effectiveness and efficiency. So to be successful as a game programmer, you have to know how to create data structures and write algorithms for maximum performance. Data Structures and Algorithms for Game Developers teaches the fundamentals of the data structures and algorithms used in game development.
System requirements for accompanying CD-ROM: Windows 2000/XP or better, Mac OS X.
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