Data structures and algorithms for game developers / (Record no. 8203)

MARC details
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 081021s2007 maua 001 0 eng
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2007006782
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1584504951
035 ## - SYSTEM CONTROL NUMBER
System control number (Sirsi) u928
040 ## - CATALOGING SOURCE
Original cataloging agency EG-CaNU
Transcribing agency EG-CaNU
Modifying agency EG-CaNU
042 ## - AUTHENTICATION CODE
Authentication code ncode
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.81526
Edition number 22
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Sherrod, Allen
9 (RLIN) 16593
245 10 - TITLE STATEMENT
Title Data structures and algorithms for game developers /
Statement of responsibility, etc. Allen Sherrod.
250 ## - EDITION STATEMENT
Edition statement 1st ed.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Boston, Mass. :
Name of publisher, distributor, etc. Charles River Media,
Date of publication, distribution, etc. c2007.
300 ## - PHYSICAL DESCRIPTION
Extent xv, 560 p. :
Other physical details ill. ;
Dimensions 24 cm. +
Accompanying material 1 CD-ROM (4 3/4 in.)
500 ## - GENERAL NOTE
General note Includes index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Arrays -- Recursion -- Simple Sorting -- Link Lists -- Stacks and Queues -- Hash Tables -- Advanced Sorting -- Binary Trees -- Red-Black Trees -- Minimax Trees -- Quad Trees-- Octrees -- . Binary Space -- K-D Trees -- Sphere Trees -- Heaps -- Graphs -- Data Compression and Encryption.
520 ## - SUMMARY, ETC.
Summary, etc. Data structures and algorithms are used in every application written, and with the complexity of 3D virtual worlds and game environments growing every year, the need to manage this data efficiently is critical for programmers of all levels. For game development, the way data is managed, stored, and manipulated is critical to a games performance effectiveness and efficiency. So to be successful as a game programmer, you have to know how to create data structures and write algorithms for maximum performance. Data Structures and Algorithms for Game Developers teaches the fundamentals of the data structures and algorithms used in game development.
538 ## - SYSTEM DETAILS NOTE
System details note System requirements for accompanying CD-ROM: Windows 2000/XP or better, Mac OS X.
596 ## -
-- 1
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE
Uniform title CIT.
9 (RLIN) 14
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer games
General subdivision Programming.
9 (RLIN) 16594
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Data structures (Computer science)
9 (RLIN) 16595
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer algorithms.
9 (RLIN) 16596
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Shelving location Date acquired Source of acquisition Total Checkouts Full call number Barcode Date last seen Copy number Price effective from Koha item type
    Dewey Decimal Classification     Main library Main library General Stacks 01/26/2020 ACA-P   794.81526 / SH.D 2007 001150 11/24/2019 1 11/24/2019 Books