Data structures and algorithms for game developers / (Record no. 8203)
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| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
|---|---|
| fixed length control field | 081021s2007 maua 001 0 eng |
| 010 ## - LIBRARY OF CONGRESS CONTROL NUMBER | |
| LC control number | 2007006782 |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
| International Standard Book Number | 1584504951 |
| 035 ## - SYSTEM CONTROL NUMBER | |
| System control number | (Sirsi) u928 |
| 040 ## - CATALOGING SOURCE | |
| Original cataloging agency | EG-CaNU |
| Transcribing agency | EG-CaNU |
| Modifying agency | EG-CaNU |
| 042 ## - AUTHENTICATION CODE | |
| Authentication code | ncode |
| 082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER | |
| Classification number | 794.81526 |
| Edition number | 22 |
| 100 1# - MAIN ENTRY--PERSONAL NAME | |
| Personal name | Sherrod, Allen |
| 9 (RLIN) | 16593 |
| 245 10 - TITLE STATEMENT | |
| Title | Data structures and algorithms for game developers / |
| Statement of responsibility, etc. | Allen Sherrod. |
| 250 ## - EDITION STATEMENT | |
| Edition statement | 1st ed. |
| 260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
| Place of publication, distribution, etc. | Boston, Mass. : |
| Name of publisher, distributor, etc. | Charles River Media, |
| Date of publication, distribution, etc. | c2007. |
| 300 ## - PHYSICAL DESCRIPTION | |
| Extent | xv, 560 p. : |
| Other physical details | ill. ; |
| Dimensions | 24 cm. + |
| Accompanying material | 1 CD-ROM (4 3/4 in.) |
| 500 ## - GENERAL NOTE | |
| General note | Includes index. |
| 505 0# - FORMATTED CONTENTS NOTE | |
| Formatted contents note | Arrays -- Recursion -- Simple Sorting -- Link Lists -- Stacks and Queues -- Hash Tables -- Advanced Sorting -- Binary Trees -- Red-Black Trees -- Minimax Trees -- Quad Trees-- Octrees -- . Binary Space -- K-D Trees -- Sphere Trees -- Heaps -- Graphs -- Data Compression and Encryption. |
| 520 ## - SUMMARY, ETC. | |
| Summary, etc. | Data structures and algorithms are used in every application written, and with the complexity of 3D virtual worlds and game environments growing every year, the need to manage this data efficiently is critical for programmers of all levels. For game development, the way data is managed, stored, and manipulated is critical to a games performance effectiveness and efficiency. So to be successful as a game programmer, you have to know how to create data structures and write algorithms for maximum performance. Data Structures and Algorithms for Game Developers teaches the fundamentals of the data structures and algorithms used in game development. |
| 538 ## - SYSTEM DETAILS NOTE | |
| System details note | System requirements for accompanying CD-ROM: Windows 2000/XP or better, Mac OS X. |
| 596 ## - | |
| -- | 1 |
| 630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE | |
| Uniform title | CIT. |
| 9 (RLIN) | 14 |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name entry element | Computer games |
| General subdivision | Programming. |
| 9 (RLIN) | 16594 |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name entry element | Data structures (Computer science) |
| 9 (RLIN) | 16595 |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name entry element | Computer algorithms. |
| 9 (RLIN) | 16596 |
| Withdrawn status | Lost status | Source of classification or shelving scheme | Damaged status | Not for loan | Home library | Current library | Shelving location | Date acquired | Source of acquisition | Total Checkouts | Full call number | Barcode | Date last seen | Copy number | Price effective from | Koha item type |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Dewey Decimal Classification | Main library | Main library | General Stacks | 01/26/2020 | ACA-P | 794.81526 / SH.D 2007 | 001150 | 11/24/2019 | 1 | 11/24/2019 | Books |