Software engineering and computer games / Rudy Rucker.
Material type:
TextPublication details: New York : Addison Wesley, 2002.Description: xxvii, 608 p. : ill ; 24 cmISBN: - 0201767910 (alk. paper)
- 005.1 21
- QA76.758 .R83 2002
| Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
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Main library General Stacks | 005.1 / RU.S 2002 (Browse shelf(Opens below)) | 1 | Available | 000796 |
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| 005.1 / PR.C 2010 Software engineering : | 005.1 / PR.S 2010 Software engineering : | 005.1 / RA.H REF 2010 Handbook of research on software engineering and productivity technologies : | 005.1 / RU.S 2002 Software engineering and computer games / | 005.1 / SC.O 2007 Object-oriented & classical software engineering / | 005.1 / SE.S 2007 Software engineering : | 005.1 / SH.D 2010 Designing the user interface : |
Includes bibliographical references and index.
Projects and Games -- Basics of Software Engineering -- The Pop Framework -- Object-Oriented Software Engineering -- Software Design Patterns -- Animation -- Simulating Physics -- Critters -- Sprites -- Games -- Collisions -- Listeners -- Shooters and Bullets -- 2D Shooting Games -- 3D Shooting Games -- Sports Games -- Selection Games -- Interesting Worlds -- More Ideas for Games -- Using Microsoft Visual Studio -- Tools for Software Engineering -- Topics in C++ -- Programming Windows with MFC -- 2D and 3D Graphics -- windows Graphics -- OpenGL Graphics -- Menus and Toolbars -- Mouse, Cursor and Keyboard -- Dialog and Splitter Views -- Serialization -- Sound -- Bitmaps.
This book solves the dilemma of wanting to learn Windows-based software engineering without knowing Windows programming. The basics in Windows programming are explained alongside ideas of object-oriented software engineering. The basics of software engineering are thoroughly discussed first. Once completed, MFC Windows is then introduced through a video game. For programmers interested in learning Windows-based software engineering and Windows programmin
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