Software engineering and computer games / (Record no. 5238)

MARC details
001 - CONTROL NUMBER
control field 12803248
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 020605s2002 nyua b 001 0 eng
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2002074649
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0201767910 (alk. paper)
035 ## - SYSTEM CONTROL NUMBER
System control number (Sirsi) u629
040 ## - CATALOGING SOURCE
Original cataloging agency EG-CaNU
Transcribing agency EG-CaNU
Modifying agency EG-CaNU
042 ## - AUTHENTICATION CODE
Authentication code pcc
050 00 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.758
Item number .R83 2002
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 005.1
Edition number 21
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Rucker, Rudy v. B.
Fuller form of name (Rudy von Bitter),
Dates associated with a name 1946-
9 (RLIN) 12124
245 10 - TITLE STATEMENT
Title Software engineering and computer games /
Statement of responsibility, etc. Rudy Rucker.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. New York :
Name of publisher, distributor, etc. Addison Wesley,
Date of publication, distribution, etc. 2002.
263 ## - PROJECTED PUBLICATION DATE
Projected publication date 0210
300 ## - PHYSICAL DESCRIPTION
Extent xxvii, 608 p. : ill ;
Dimensions 24 cm.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references and index.
505 ## - FORMATTED CONTENTS NOTE
Formatted contents note Projects and Games -- Basics of Software Engineering -- The Pop Framework -- Object-Oriented Software Engineering -- Software Design Patterns -- Animation -- Simulating Physics -- Critters -- Sprites -- Games -- Collisions -- Listeners -- Shooters and Bullets -- 2D Shooting Games -- 3D Shooting Games -- Sports Games -- Selection Games -- Interesting Worlds -- More Ideas for Games -- Using Microsoft Visual Studio -- Tools for Software Engineering -- Topics in C++ -- Programming Windows with MFC -- 2D and 3D Graphics -- windows Graphics -- OpenGL Graphics -- Menus and Toolbars -- Mouse, Cursor and Keyboard -- Dialog and Splitter Views -- Serialization -- Sound -- Bitmaps.
520 ## - SUMMARY, ETC.
Summary, etc. This book solves the dilemma of wanting to learn Windows-based software engineering without knowing Windows programming. The basics in Windows programming are explained alongside ideas of object-oriented software engineering. The basics of software engineering are thoroughly discussed first. Once completed, MFC Windows is then introduced through a video game. For programmers interested in learning Windows-based software engineering and Windows programmin
596 ## -
-- 1
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE
Uniform title CIT.
9 (RLIN) 14
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Software engineering.
9 (RLIN) 12125
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer games
General subdivision Programming.
9 (RLIN) 12126
963 ## -
-- David Cox, 01279623685; email: david.cox@pearsoned-ema.com
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Shelving location Date acquired Source of acquisition Total Checkouts Full call number Barcode Date last seen Copy number Price effective from Koha item type
    Dewey Decimal Classification     Main library Main library General Stacks 01/26/2020 PURCHASE   005.1 / RU.S 2002 000796 11/24/2019 1 11/24/2019 Books