Networked graphics : building networked games and virtual environments / Anthony Steed, Manuel Fradinho Oliveira.
Material type:
TextPublication details: Burlington, MA : Morgan Kaufmann ; Oxford : Elsevier Science [distributor], c2010.Description: xi, 522 p. : ill. (some col.) ; 25 cmISBN: - 9780123744234
- 0123744237
- Building networked games and virtual environments
- 006 21
| Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
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Main library General Stacks | 006 / ST.N 2010 (Browse shelf(Opens below)) | 1 | Available | 007047 |
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| 005.82 RH.I / 2003 Internet security : | 005.82 / WO.C 2007 Cryptology unlocked / | 005.82 YO.M / 2004 Malicious cryptography : | 006 / ST.N 2010 Networked graphics : | 006.3 / AD.A 2009 Artificial life models in hardware / | 006.3 / AD.A 2009 Artificial life models in software / | 006.3 / ER.I 2011 Introduction to artificial intelligence / |
Includes bibliographical references and index.
PART I GROUNDWORK -- CHAPTER 1 Introduction -- CHAPTER 2 One on One (101) -- CHAPTER 3 Overview of the Internet -- CHAPTER 4 More Than Two -- PART II FOUNDATIONS -- CHAPTER 5 Issues in Networking Graphics -- CHAPTER 6 Sockets and Middleware -- CHAPTER 7 Middleware and Message-Based Systems -- CHAPTER 8 Middleware and Object-Sharing Systems -- CHAPTER 9 Other Networking Components -- PART III REAL SYSTEMS -- CHAPTER 10 Requirements -- CHAPTER 11 Latency and Consistency -- CHAPTER 12 Scalability -- CHAPTER 13 Application Support Issues.
This broad-ranging book equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. The book explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions. Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs.
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