MARC details
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
| fixed length control field |
100316s2010 maua b 001 0 eng |
| 010 ## - LIBRARY OF CONGRESS CONTROL NUMBER |
| LC control number |
2010501900 |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
9780123744234 |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
0123744237 |
| 035 ## - SYSTEM CONTROL NUMBER |
| System control number |
(Sirsi) u5173 |
| 040 ## - CATALOGING SOURCE |
| Original cataloging agency |
EG-CaNU |
| Transcribing agency |
EG-CaNU |
| Modifying agency |
EG-CaNU |
| 042 ## - AUTHENTICATION CODE |
| Authentication code |
ncode |
| 082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
| Classification number |
006 |
| Edition number |
21 |
| 100 1# - MAIN ENTRY--PERSONAL NAME |
| Personal name |
Steed, Anthony. |
| 9 (RLIN) |
10331 |
| 245 10 - TITLE STATEMENT |
| Title |
Networked graphics : |
| Remainder of title |
building networked games and virtual environments / |
| Statement of responsibility, etc. |
Anthony Steed, Manuel Fradinho Oliveira. |
| 246 30 - VARYING FORM OF TITLE |
| Title proper/short title |
Building networked games and virtual environments |
| 260 ## - PUBLICATION, DISTRIBUTION, ETC. |
| Place of publication, distribution, etc. |
Burlington, MA : |
| Name of publisher, distributor, etc. |
Morgan Kaufmann ; |
| Place of publication, distribution, etc. |
Oxford : |
| Name of publisher, distributor, etc. |
Elsevier Science [distributor], |
| Date of publication, distribution, etc. |
c2010. |
| 300 ## - PHYSICAL DESCRIPTION |
| Extent |
xi, 522 p. : |
| Other physical details |
ill. (some col.) ; |
| Dimensions |
25 cm. |
| 504 ## - BIBLIOGRAPHY, ETC. NOTE |
| Bibliography, etc. note |
Includes bibliographical references and index. |
| 505 0# - FORMATTED CONTENTS NOTE |
| Formatted contents note |
PART I GROUNDWORK -- CHAPTER 1 Introduction -- CHAPTER 2 One on One (101) -- CHAPTER 3 Overview of the Internet -- CHAPTER 4 More Than Two -- PART II FOUNDATIONS -- CHAPTER 5 Issues in Networking Graphics -- CHAPTER 6 Sockets and Middleware -- CHAPTER 7 Middleware and Message-Based Systems -- CHAPTER 8 Middleware and Object-Sharing Systems -- CHAPTER 9 Other Networking Components -- PART III REAL SYSTEMS -- CHAPTER 10 Requirements -- CHAPTER 11 Latency and Consistency -- CHAPTER 12 Scalability -- CHAPTER 13 Application Support Issues. |
| 520 ## - SUMMARY, ETC. |
| Summary, etc. |
This broad-ranging book equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. The book explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions. Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs. |
| 596 ## - |
| -- |
1 |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name entry element |
Computer games |
| General subdivision |
Programming. |
| 9 (RLIN) |
10332 |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name entry element |
Computer graphics. |
| 9 (RLIN) |
10333 |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name entry element |
Virtual reality. |
| 9 (RLIN) |
10216 |
| 700 1# - ADDED ENTRY--PERSONAL NAME |
| Personal name |
Oliveira, Manuel Fradinho. |
| 9 (RLIN) |
10334 |