Networked graphics : (Record no. 4177)

MARC details
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 100316s2010 maua b 001 0 eng
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2010501900
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780123744234
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0123744237
035 ## - SYSTEM CONTROL NUMBER
System control number (Sirsi) u5173
040 ## - CATALOGING SOURCE
Original cataloging agency EG-CaNU
Transcribing agency EG-CaNU
Modifying agency EG-CaNU
042 ## - AUTHENTICATION CODE
Authentication code ncode
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006
Edition number 21
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Steed, Anthony.
9 (RLIN) 10331
245 10 - TITLE STATEMENT
Title Networked graphics :
Remainder of title building networked games and virtual environments /
Statement of responsibility, etc. Anthony Steed, Manuel Fradinho Oliveira.
246 30 - VARYING FORM OF TITLE
Title proper/short title Building networked games and virtual environments
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Burlington, MA :
Name of publisher, distributor, etc. Morgan Kaufmann ;
Place of publication, distribution, etc. Oxford :
Name of publisher, distributor, etc. Elsevier Science [distributor],
Date of publication, distribution, etc. c2010.
300 ## - PHYSICAL DESCRIPTION
Extent xi, 522 p. :
Other physical details ill. (some col.) ;
Dimensions 25 cm.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references and index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note PART I GROUNDWORK -- CHAPTER 1 Introduction -- CHAPTER 2 One on One (101) -- CHAPTER 3 Overview of the Internet -- CHAPTER 4 More Than Two -- PART II FOUNDATIONS -- CHAPTER 5 Issues in Networking Graphics -- CHAPTER 6 Sockets and Middleware -- CHAPTER 7 Middleware and Message-Based Systems -- CHAPTER 8 Middleware and Object-Sharing Systems -- CHAPTER 9 Other Networking Components -- PART III REAL SYSTEMS -- CHAPTER 10 Requirements -- CHAPTER 11 Latency and Consistency -- CHAPTER 12 Scalability -- CHAPTER 13 Application Support Issues.
520 ## - SUMMARY, ETC.
Summary, etc. This broad-ranging book equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. The book explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions. Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs.
596 ## -
-- 1
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer games
General subdivision Programming.
9 (RLIN) 10332
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer graphics.
9 (RLIN) 10333
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Virtual reality.
9 (RLIN) 10216
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Oliveira, Manuel Fradinho.
9 (RLIN) 10334
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Shelving location Date acquired Source of acquisition Total Checkouts Full call number Barcode Date last seen Copy number Price effective from Koha item type
    Dewey Decimal Classification     Main library Main library General Stacks 01/26/2020 AHRA-P   006 / ST.N 2010 007047 11/24/2019 1 11/24/2019 Books