Computer graphics :
Hill, Francis S.
Computer graphics : using OpenGL / F.S. Hill, Jr. and Stephen M. Kelley, Jr. - 3rd ed. - Upper Saddle River, NJ : Pearson Prentice Hall, c2007. - xxii, 778 p., [16] p. of plates : ill. (some col.) ; 26 cm.
Includes bibliographical references and index.
Chapter 1 Introduction to Computer Graphics -- Chapter 2 Getting Started Drawing Figures -- Chapter 3 Additional Drawing Tools -- Chapter 4 Vector Tools for Graphics -- Chapter 5 Transformations of Objects -- Chapter 6 Modeling Shapes with Polygonal Meshes -- Chapter 7 Three-Dimensional Viewing -- Chapter 8 Rendering Faces for Visual Realism -- Chapter 9 Tools for Raster Displays -- Chapter 10 Curve and Surface Design -- Chapter 11 Color Theory -- Chapter 12 Ray Tracing.
Updated throughout for the latest developments and technologies, this text combines the principles and major techniques in computer graphics with state-of-the-art examples that relate to things students see everyday on the Internet and in computer-generated movies. Practical, accessible, and integrated in approach, it carefully presents each concept, explains the underlying mathematics, shows how to translate the math into program code, and displays the result.
9780131496705
2006037202
OpenGL.
CIT.
Computer graphics.
006.6
Computer graphics : using OpenGL / F.S. Hill, Jr. and Stephen M. Kelley, Jr. - 3rd ed. - Upper Saddle River, NJ : Pearson Prentice Hall, c2007. - xxii, 778 p., [16] p. of plates : ill. (some col.) ; 26 cm.
Includes bibliographical references and index.
Chapter 1 Introduction to Computer Graphics -- Chapter 2 Getting Started Drawing Figures -- Chapter 3 Additional Drawing Tools -- Chapter 4 Vector Tools for Graphics -- Chapter 5 Transformations of Objects -- Chapter 6 Modeling Shapes with Polygonal Meshes -- Chapter 7 Three-Dimensional Viewing -- Chapter 8 Rendering Faces for Visual Realism -- Chapter 9 Tools for Raster Displays -- Chapter 10 Curve and Surface Design -- Chapter 11 Color Theory -- Chapter 12 Ray Tracing.
Updated throughout for the latest developments and technologies, this text combines the principles and major techniques in computer graphics with state-of-the-art examples that relate to things students see everyday on the Internet and in computer-generated movies. Practical, accessible, and integrated in approach, it carefully presents each concept, explains the underlying mathematics, shows how to translate the math into program code, and displays the result.
9780131496705
2006037202
OpenGL.
CIT.
Computer graphics.
006.6