000 03201cam a2200301 a 4500
008 090611s1997 nyua b 001 0 eng
010 _a97001736
020 _a9780471147671
020 _a0471147672
035 _a(Sirsi) u1771
040 _aEG-CaNU
_cEG-CaNU
_dEG-CaNU
042 _ancode
082 0 0 _a005.13
_2 21
100 1 _aHorstmann, Cay S.,
_d 1959-
_92602
245 1 0 _aPractical object-oriented development in C++ and Java /
_c Cay S. Horstmann.
260 _aNew York :
_b Wiley Computer Pub.,
_c c1997.
300 _axiii, 562 p. :
_b ill. ;
_c 24 cm.
504 _aIncludes bibliographical references (p. 549-550) and index.
505 0 _aObjects and Classes -- A Crash Course in Basic C++ -- Implementing Classes -- Interfaces -- Object-Oriented Design -- Programming by Contract -- Inheritance -- Polymorphism -- A Crash Course in Java -- The Object Models in C++ and Java -- Names: Scope, Access, and Conflict Control -- Operator Overloading -- Streams and Persistence -- Memory Management -- Parameterized Classes -- Exception Handling -- Class Library Design -- Multiple Inheritance -- Frameworks -- References -- Index.
520 _aPractical OO development tips for the C++ and Java programmer Practical Object-Oriented Development in C++ and Java offers advice on real-world ways to use these powerful programming languages and techniques. Using the Unified Modeling Language (UML) methodology, expert Cay S. Horstmann gives you clear, concise explanations of object-oriented design, C++, and Java in a way that makes these potentially daunting operations more accessible than they've ever been before. Horstmann compares and contrasts features of C++ and Java to give you a deeper understanding of OO design. He separates the genuinely useful C++, Java, and UML features from the less effective and potentially harmful ones. Horstmann shows you how to determine the best programming practice for whatever application you're in; provides the kind of eye-opening design tips and style rules that can only come from experience; and demystifies advanced topics like frameworks and object persistence. Dozens of illuminating programming examples are readily accessible through the accompanying Web site. Useful code is available for smart pointers, easy output formatting in C++ and Java, a set of classes that makes STL safe to use, and a nifty utility that automatically extracts header files. This unique book: * Offers over 100 practical design hints for good class design * Covers the essential OO features of Java 1.1-like serialization and reflection * Uses the C++ Standard Template Library (STL) throughout * Covers CRC cards in addition to UML
650 0 _aObject-oriented programming (Computer science)
_91365
650 0 _aC++ (Computer program language)
_9263
650 0 _aJava (Computer program language)
_9156
596 _a1
999 _c843
_d843