| 000 | 02247cam a2200313 a 4500 | ||
|---|---|---|---|
| 008 | 081021s2007 maua 001 0 eng | ||
| 010 | _a2007006782 | ||
| 020 | _a1584504951 | ||
| 035 | _a(Sirsi) u928 | ||
| 040 |
_aEG-CaNU _cEG-CaNU _dEG-CaNU |
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| 042 | _ancode | ||
| 082 | 0 | 0 |
_a794.81526 _2 22 |
| 100 | 1 |
_aSherrod, Allen _916593 |
|
| 245 | 1 | 0 |
_aData structures and algorithms for game developers / _c Allen Sherrod. |
| 250 | _a1st ed. | ||
| 260 |
_aBoston, Mass. : _b Charles River Media, _c c2007. |
||
| 300 |
_axv, 560 p. : _b ill. ; _c 24 cm. + _e 1 CD-ROM (4 3/4 in.) |
||
| 500 | _aIncludes index. | ||
| 505 | 0 | _aArrays -- Recursion -- Simple Sorting -- Link Lists -- Stacks and Queues -- Hash Tables -- Advanced Sorting -- Binary Trees -- Red-Black Trees -- Minimax Trees -- Quad Trees-- Octrees -- . Binary Space -- K-D Trees -- Sphere Trees -- Heaps -- Graphs -- Data Compression and Encryption. | |
| 520 | _aData structures and algorithms are used in every application written, and with the complexity of 3D virtual worlds and game environments growing every year, the need to manage this data efficiently is critical for programmers of all levels. For game development, the way data is managed, stored, and manipulated is critical to a games performance effectiveness and efficiency. So to be successful as a game programmer, you have to know how to create data structures and write algorithms for maximum performance. Data Structures and Algorithms for Game Developers teaches the fundamentals of the data structures and algorithms used in game development. | ||
| 538 | _aSystem requirements for accompanying CD-ROM: Windows 2000/XP or better, Mac OS X. | ||
| 630 | 0 | 0 |
_aCIT. _914 |
| 650 | 0 |
_aComputer games _x Programming. _916594 |
|
| 650 | 0 |
_aData structures (Computer science) _916595 |
|
| 650 | 0 |
_aComputer algorithms. _916596 |
|
| 596 | _a1 | ||
| 999 |
_c8203 _d8203 |
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