000 02247cam a2200313 a 4500
008 081021s2007 maua 001 0 eng
010 _a2007006782
020 _a1584504951
035 _a(Sirsi) u928
040 _aEG-CaNU
_cEG-CaNU
_dEG-CaNU
042 _ancode
082 0 0 _a794.81526
_2 22
100 1 _aSherrod, Allen
_916593
245 1 0 _aData structures and algorithms for game developers /
_c Allen Sherrod.
250 _a1st ed.
260 _aBoston, Mass. :
_b Charles River Media,
_c c2007.
300 _axv, 560 p. :
_b ill. ;
_c 24 cm. +
_e 1 CD-ROM (4 3/4 in.)
500 _aIncludes index.
505 0 _aArrays -- Recursion -- Simple Sorting -- Link Lists -- Stacks and Queues -- Hash Tables -- Advanced Sorting -- Binary Trees -- Red-Black Trees -- Minimax Trees -- Quad Trees-- Octrees -- . Binary Space -- K-D Trees -- Sphere Trees -- Heaps -- Graphs -- Data Compression and Encryption.
520 _aData structures and algorithms are used in every application written, and with the complexity of 3D virtual worlds and game environments growing every year, the need to manage this data efficiently is critical for programmers of all levels. For game development, the way data is managed, stored, and manipulated is critical to a games performance effectiveness and efficiency. So to be successful as a game programmer, you have to know how to create data structures and write algorithms for maximum performance. Data Structures and Algorithms for Game Developers teaches the fundamentals of the data structures and algorithms used in game development.
538 _aSystem requirements for accompanying CD-ROM: Windows 2000/XP or better, Mac OS X.
630 0 0 _aCIT.
_914
650 0 _aComputer games
_x Programming.
_916594
650 0 _aData structures (Computer science)
_916595
650 0 _aComputer algorithms.
_916596
596 _a1
999 _c8203
_d8203