000 02103cam a2200301 a 4500
001 12803248
008 020605s2002 nyua b 001 0 eng
010 _a2002074649
020 _a0201767910 (alk. paper)
035 _a(Sirsi) u629
040 _aEG-CaNU
_cEG-CaNU
_dEG-CaNU
042 _apcc
050 0 0 _aQA76.758
_b .R83 2002
082 0 0 _a005.1
_2 21
100 1 _aRucker, Rudy v. B.
_q (Rudy von Bitter),
_d 1946-
_912124
245 1 0 _aSoftware engineering and computer games /
_c Rudy Rucker.
260 _aNew York :
_b Addison Wesley,
_c 2002.
263 _a0210
300 _axxvii, 608 p. : ill ;
_c 24 cm.
504 _aIncludes bibliographical references and index.
505 _aProjects and Games -- Basics of Software Engineering -- The Pop Framework -- Object-Oriented Software Engineering -- Software Design Patterns -- Animation -- Simulating Physics -- Critters -- Sprites -- Games -- Collisions -- Listeners -- Shooters and Bullets -- 2D Shooting Games -- 3D Shooting Games -- Sports Games -- Selection Games -- Interesting Worlds -- More Ideas for Games -- Using Microsoft Visual Studio -- Tools for Software Engineering -- Topics in C++ -- Programming Windows with MFC -- 2D and 3D Graphics -- windows Graphics -- OpenGL Graphics -- Menus and Toolbars -- Mouse, Cursor and Keyboard -- Dialog and Splitter Views -- Serialization -- Sound -- Bitmaps.
520 _aThis book solves the dilemma of wanting to learn Windows-based software engineering without knowing Windows programming. The basics in Windows programming are explained alongside ideas of object-oriented software engineering. The basics of software engineering are thoroughly discussed first. Once completed, MFC Windows is then introduced through a video game. For programmers interested in learning Windows-based software engineering and Windows programmin
630 0 0 _aCIT.
_914
650 0 _aSoftware engineering.
_912125
650 0 _aComputer games
_x Programming.
_912126
963 _aDavid Cox, 01279623685; email: david.cox@pearsoned-ema.com
596 _a1
999 _c5238
_d5238