000 02378cam a22002894a 4500
008 100316s2010 maua b 001 0 eng
010 _a2010501900
020 _a9780123744234
020 _a0123744237
035 _a(Sirsi) u5173
040 _aEG-CaNU
_c EG-CaNU
_d EG-CaNU
042 _ancode
082 0 4 _a006
_2 21
100 1 _aSteed, Anthony.
_910331
245 1 0 _aNetworked graphics :
_b building networked games and virtual environments /
_c Anthony Steed, Manuel Fradinho Oliveira.
246 3 0 _aBuilding networked games and virtual environments
260 _aBurlington, MA :
_b Morgan Kaufmann ;
_a Oxford :
_b Elsevier Science [distributor],
_c c2010.
300 _axi, 522 p. :
_b ill. (some col.) ;
_c 25 cm.
504 _aIncludes bibliographical references and index.
505 0 _aPART I GROUNDWORK -- CHAPTER 1 Introduction -- CHAPTER 2 One on One (101) -- CHAPTER 3 Overview of the Internet -- CHAPTER 4 More Than Two -- PART II FOUNDATIONS -- CHAPTER 5 Issues in Networking Graphics -- CHAPTER 6 Sockets and Middleware -- CHAPTER 7 Middleware and Message-Based Systems -- CHAPTER 8 Middleware and Object-Sharing Systems -- CHAPTER 9 Other Networking Components -- PART III REAL SYSTEMS -- CHAPTER 10 Requirements -- CHAPTER 11 Latency and Consistency -- CHAPTER 12 Scalability -- CHAPTER 13 Application Support Issues.
520 _aThis broad-ranging book equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. The book explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions. Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs.
650 0 _aComputer games
_x Programming.
_910332
650 0 _aComputer graphics.
_910333
650 0 _aVirtual reality.
_910216
700 1 _aOliveira, Manuel Fradinho.
_910334
596 _a1
999 _c4177
_d4177