| 000 | 01988cam a2200265 a 4500 | ||
|---|---|---|---|
| 008 | 100313s2010 maua b 001 0 eng | ||
| 010 | _a2009281605 | ||
| 020 | _a9780538754606 | ||
| 020 | _a0538754605 | ||
| 035 | _a(Sirsi) u4874 | ||
| 040 |
_aEG-CaNU _c EG-CaNU _d EG-CaNU |
||
| 042 | _ancode | ||
| 082 |
_a004.33 _2 22 |
||
| 100 | 1 |
_aOlsen, Dan R., _d 1953- _91719 |
|
| 245 | 1 | 0 |
_aBuilding interactive systems : _b principles for human-computer interaction / _c Dan R. Olsen Jr. |
| 260 |
_aBoston, MA : _b Course Technology, _c c2010. |
||
| 300 |
_axxv, 645 p. : _b ill. (some col.) ; _c 24 cm. |
||
| 504 | _aIncludes bibliographical references and index. | ||
| 505 | 0 | _aDrawing -- Event Handling -- Widgets -- Layout and Constraints -- Multi-View Models -- Abstract Model Widgets -- Look and Feel -- Interface Development Environments -- Internationalization -- Dialog Design -- 2D Geometry -- Geometric Transformations -- Interacting with Geometry -- Cut, Copy -- Paste -- Undo -- Distributed Interaction -- Functional Design -- Text Input -- Digital Ink -- Selection and Fitts Law -- Display Space Management -- Presentation Architecture -- Physical Interaction -- Web Interaction -- Evaluation | |
| 520 | _aThis innovative text focuses on the architectures, mathematics, and algorithms that are integral to creating reliable user interfaces. The first sixteen chapters cover the concepts required for current graphical user interfaces, including specific emphasis on the Model-View-Controller architecture. The second part of the book provides an overview of key research areas in interactive systems, with a focus on the algorithms required to implement these systems. Using clear descriptions, equations,and pseudocode, this text simplifies and demystifies the development and application of a variety of user interfaces. | ||
| 630 |
_asystems _99700 |
||
| 650 | 0 |
_aHuman-computer interaction. _91667 |
|
| 650 | 0 |
_aInteractive computer systems. _9120 |
|
| 596 | _a1 | ||
| 999 |
_c3874 _d3874 |
||