000 01988cam a2200265 a 4500
008 100313s2010 maua b 001 0 eng
010 _a2009281605
020 _a9780538754606
020 _a0538754605
035 _a(Sirsi) u4874
040 _aEG-CaNU
_c EG-CaNU
_d EG-CaNU
042 _ancode
082 _a004.33
_2 22
100 1 _aOlsen, Dan R.,
_d 1953-
_91719
245 1 0 _aBuilding interactive systems :
_b principles for human-computer interaction /
_c Dan R. Olsen Jr.
260 _aBoston, MA :
_b Course Technology,
_c c2010.
300 _axxv, 645 p. :
_b ill. (some col.) ;
_c 24 cm.
504 _aIncludes bibliographical references and index.
505 0 _aDrawing -- Event Handling -- Widgets -- Layout and Constraints -- Multi-View Models -- Abstract Model Widgets -- Look and Feel -- Interface Development Environments -- Internationalization -- Dialog Design -- 2D Geometry -- Geometric Transformations -- Interacting with Geometry -- Cut, Copy -- Paste -- Undo -- Distributed Interaction -- Functional Design -- Text Input -- Digital Ink -- Selection and Fitts Law -- Display Space Management -- Presentation Architecture -- Physical Interaction -- Web Interaction -- Evaluation
520 _aThis innovative text focuses on the architectures, mathematics, and algorithms that are integral to creating reliable user interfaces. The first sixteen chapters cover the concepts required for current graphical user interfaces, including specific emphasis on the Model-View-Controller architecture. The second part of the book provides an overview of key research areas in interactive systems, with a focus on the algorithms required to implement these systems. Using clear descriptions, equations,and pseudocode, this text simplifies and demystifies the development and application of a variety of user interfaces.
630 _asystems
_99700
650 0 _aHuman-computer interaction.
_91667
650 0 _aInteractive computer systems.
_9120
596 _a1
999 _c3874
_d3874