000 03268cam a2200325 a 4500
008 090401s2007 maua 001 0 eng
010 _a2006031539
020 _a1584504404
035 _a(Sirsi) u1298
040 _aEG-CaNU
_cEG-CaNU
_dEG-CaNU
042 _ancode
082 0 0 _a006.696
_2 22
100 1 _aFlaxman, Tereza.
_91187
245 1 0 _aMaya character modeling and animation :
_b principles and practices /
_c Tereza Flaxman.
250 _a1st ed.
260 _aBoston, Mass. :
_b Charles River Media,
_c c2007.
300 _axix, 455 p. :
_b ill. ;
_c 24 cm. +
_e 1 CD-ROM (4 3/4 in.)
490 0 _aCharles River Media graphics series
500 _aIncludes index.
505 0 _aThe animation production process -- Fundamentals of computer animation -- Modeling and texturing a simple character -- Rigging and animating a simple character -- NURBS modeling and path animation with dynamics -- Modeling a biped character -- Rigging a biped character -- The art and science of animation -- Facial expression.
520 _aMaya Character Modeling and Animation: Principles and Practice is for beginning to intermediate level designers and 3D artists who want to learn 3D character modeling and animation using Maya 8. The book covers the theory and practice of modeling and animation from pre-production to final body and facial animation. It explains why things are done and not just which buttons to push. The text uses a series of projects to teach you how to model, rig, and animate your own characters. The focus is on how to create professional-quality, compelling animations. The companion CD-ROM contains all the files supporting the exercises in the book, including complete Maya projects, rendered QuickTime movies to illustrate concepts, and fully rigged NURBS and polygon character models. If you are ready to take on the challenge of animation, this is the book for you. You’ll find all the insights and techniques you need to start animating your own characters!
520 _aAre you ready to take on the challenge of animating realistic and compelling characters using the latest version of Maya, the powerful 3D graphics and modeling software? "Maya? 2008 Character Modeling and Animation: Principles and Practices" shows beginner to intermediate animation students and enthusiasts how to create professional-quality characters, explaining the full character animation process from pre-production to final full body and facial animation. Each chapter begins by exploring the ?why? behind the techniques being presented, followed by step-by-step tutorials to apply your new knowledge. Following a series of hands-on projects you?ll learn how to model, rig, and animate, building a comprehensive skill-set as you move progressively through each chapter.You?ll learn to master Maya?s capabilities on both a technical and artistic level as you create incredible animated characters full of emotion and expression.
630 0 0 _aCIT.
_914
630 0 0 _aMaya (Computer file)
_91188
650 0 _aThree-dimensional display systems.
_91189
650 0 _aComputer animation.
_91190
650 0 _aCartoon characters.
_91191
596 _a1
999 _c333
_d333