000 02184cam a2200277 a 4500
008 100303s2004 njua b 001 0 eng
010 _a2002190816
020 _a9780471429203
035 _a(Sirsi) u4209
040 _aEG-CaNU
_c EG-CaNU
_d EG-CaNU
042 _ancode
920 _a0471204595 (cloth)
082 0 0 _a005.1
_2 21
100 1 _aBraude, Eric J.
_98365
245 1 0 _aSoftware design :
_b from programming to architecture /
_c Eric J. Braude.
260 _aHoboken, NJ :
_b J. Wiley,
_c c2004.
300 _axx, 550 p. :
_b ill. ;
_c 24 cm.
504 _aIncludes bibliographical references (p. 537) and index.
505 _aChapter 1 : Programming Review and Introduction to Software Design -- Chapter 2 : Object Orientation -- Chapter 3 : The Unified Modeling Language -- Chapter 4 : Software Design Principles I: Corrections and Robustness -- Chapter 5 : Software Design Principles II: Flexibility, Reusability, and Efficiency -- Chapter 6 : Introduction to Design Patterns -- Chapter 7 : Creational Design Patterns -- Chapter 8 : Structural Design Patterns -- Chapter 9 : Behavioral Design Patterns -- Chapter 10 : Introduction to Components -- Chapter 11 : JavaBeans -- Chapter 12 : Microsoft Assemblies -- Chapter 13 : Requirements and Domain Classes -- Chapter 14 : Software Architectures and Framewor.
520 _aUML (the Unified Modeling Language), design patterns, and software component technologies are three new advances that help software engineers create more efficient and effective software designs A helpful project threaded throughout the book enables readers to apply what they are learning Presents a modern and applied approach to software design Numerous design patterns with detailed explanations provide essential tools for technical and professional growth Includes extensive discussion of UML with many UML examples
650 0 _aComputer software
_x Development.
_98366
650 0 _aSystem design.
_964
596 _a1
999 _c3209
_d3209