| 000 | 01930cam a2200301 a 4500 | ||
|---|---|---|---|
| 008 | 080328s2007 njua b 001 0 eng | ||
| 010 | _a2006037202 | ||
| 020 | _a9780131496705 | ||
| 035 | _a(Sirsi) u405 | ||
| 040 |
_aEG-CaNU _cEG-CaNU _dEG-CaNU |
||
| 042 | _ancode | ||
| 082 | 0 | 0 |
_a006.6 _2 22 |
| 100 | 1 |
_aHill, Francis S. _98029 |
|
| 245 | 1 | 0 |
_aComputer graphics : _b using OpenGL / _c F.S. Hill, Jr. and Stephen M. Kelley, Jr. |
| 250 | _a3rd ed. | ||
| 260 |
_aUpper Saddle River, NJ : _b Pearson Prentice Hall, _c c2007. |
||
| 300 |
_axxii, 778 p., [16] p. of plates : _b ill. (some col.) ; _c 26 cm. |
||
| 504 | _aIncludes bibliographical references and index. | ||
| 505 | 0 | _aChapter 1 Introduction to Computer Graphics -- Chapter 2 Getting Started Drawing Figures -- Chapter 3 Additional Drawing Tools -- Chapter 4 Vector Tools for Graphics -- Chapter 5 Transformations of Objects -- Chapter 6 Modeling Shapes with Polygonal Meshes -- Chapter 7 Three-Dimensional Viewing -- Chapter 8 Rendering Faces for Visual Realism -- Chapter 9 Tools for Raster Displays -- Chapter 10 Curve and Surface Design -- Chapter 11 Color Theory -- Chapter 12 Ray Tracing. | |
| 520 | _aUpdated throughout for the latest developments and technologies, this text combines the principles and major techniques in computer graphics with state-of-the-art examples that relate to things students see everyday on the Internet and in computer-generated movies. Practical, accessible, and integrated in approach, it carefully presents each concept, explains the underlying mathematics, shows how to translate the math into program code, and displays the result. | ||
| 630 | 0 | 0 |
_aOpenGL. _9118 |
| 630 | 0 | 0 |
_aCIT. _914 |
| 650 | 0 |
_aComputer graphics. _98030 |
|
| 700 | 1 |
_aKelley, Stephen M., _d 1980- _98031 |
|
| 920 | _a0131496700 | ||
| 596 | _a1 | ||
| 999 |
_c3040 _d3040 |
||