000 01930cam a2200301 a 4500
008 080328s2007 njua b 001 0 eng
010 _a2006037202
020 _a9780131496705
035 _a(Sirsi) u405
040 _aEG-CaNU
_cEG-CaNU
_dEG-CaNU
042 _ancode
082 0 0 _a006.6
_2 22
100 1 _aHill, Francis S.
_98029
245 1 0 _aComputer graphics :
_b using OpenGL /
_c F.S. Hill, Jr. and Stephen M. Kelley, Jr.
250 _a3rd ed.
260 _aUpper Saddle River, NJ :
_b Pearson Prentice Hall,
_c c2007.
300 _axxii, 778 p., [16] p. of plates :
_b ill. (some col.) ;
_c 26 cm.
504 _aIncludes bibliographical references and index.
505 0 _aChapter 1 Introduction to Computer Graphics -- Chapter 2 Getting Started Drawing Figures -- Chapter 3 Additional Drawing Tools -- Chapter 4 Vector Tools for Graphics -- Chapter 5 Transformations of Objects -- Chapter 6 Modeling Shapes with Polygonal Meshes -- Chapter 7 Three-Dimensional Viewing -- Chapter 8 Rendering Faces for Visual Realism -- Chapter 9 Tools for Raster Displays -- Chapter 10 Curve and Surface Design -- Chapter 11 Color Theory -- Chapter 12 Ray Tracing.
520 _aUpdated throughout for the latest developments and technologies, this text combines the principles and major techniques in computer graphics with state-of-the-art examples that relate to things students see everyday on the Internet and in computer-generated movies. Practical, accessible, and integrated in approach, it carefully presents each concept, explains the underlying mathematics, shows how to translate the math into program code, and displays the result.
630 0 0 _aOpenGL.
_9118
630 0 0 _aCIT.
_914
650 0 _aComputer graphics.
_98030
700 1 _aKelley, Stephen M.,
_d 1980-
_98031
920 _a0131496700
596 _a1
999 _c3040
_d3040