000 02304cam a2200217 a 4500
008 100301s2010 maua 001 0 eng
020 _a9780070181397
020 _a007018139X
035 _a(Sirsi) u4045
082 0 4 _a005.133
_2 22
100 1 _aBravaco, Ralph
_98021
245 1 0 _aJava Programming :
_b From the Ground Up
260 _aBoston :
_bMcGraw-Hill Higher Education,
_cc2010
300 _axix, 1085, [26] p. :
_bill. ;
_c26 cm.
500 _aIncludes index.
505 0 _a1. Introduction to computers and Java -- 2. Expressions and data types -- 3. Variables and assignment -- 4. Selection and decision: if statements -- 5. Repetition -- 6. Methods -- 7. Arrays and lists: one name for many data -- 8. Recursion -- 9. Objects and classes I: encapsulation, strings, and things -- 10. Objects and classes II: writing your own classes -- 11. Designing with classes and objects -- 12. Inheritance -- 13. Polymorphism -- 14. More Java classes: wrappers an exceptions -- 15. Stream I/0 and random access files -- 16. Data structures and generics -- 17. Java collections framework -- 18. Craphics: AWT and swing -- 19. Event- driven programming -- 20. A case study: video poker, revisited.
520 _aJava Programming, From The Ground Up, with its flexible organization, teaches Java in a way that is refreshing, fun, interesting and still has all the appropriate programming pieces for students to learn. The motivation behind this writing is to bring a logical, readable, entertaining approach to keep your students involved. Each chapter has a Bigger Picture section at the end of the chapter to provide a variety of interesting related topics in computer science. The writing style is conversational and not overly technical so it addresses programming concepts appropriately. Because of the flexibile organization of the text, it can be used for a one or two semester introductory Java programming class, as well as using Java as a second language. The text contains a large variety of carefully designed exercises that are more effective than the competition.
650 0 _aJava (Computer program language)
_9156
700 _aSimonson, Shai.
_98022
596 _a1
999 _c3035
_d3035