000 02149cam a2200301 a 4500
008 100224s2009 xxua 001 0 eng
020 _a9780596517359 (pbk.)
020 _a0596517351 (pbk.)
035 _a(Sirsi) u3780
040 _aEG-CaNU
_c EG-CaNU
_d EG-CaNU
042 _ancode
082 0 4 _a006.786
_2 22
100 1 _aStiller, David, 1973-
_97439
245 1 4 _aThe ActionScript 3.0 quick reference guide :
_b for developers and designers using Flash CS4 Professional /
_c David Stiller ... [et al.].
260 _aFarnham :
_b O'Reilly,
_c c2009.
300 _axix, 469 p. :
_b ill. ;
_c 23 cm.
490 0 _aAdobe developer library
500 _aIncludes index.
505 0 _aIntroducing ActionScript 3.0 -- Discovering What You Need to Work with ActionScript 3.0 -- Looking at the Changes in ActionScript 3.0 -- Exploring the Benefits of Using ActionScript 3.0 -- ActionScript and the Flash CS4 Authoring Tool -- Creating and Working with Code -- Creating a Document Class -- Working with Library and Linkage Changes -- Copying Motion as ActionScript 3.0 -- Using ActionScript 3.0 Components -- Making Up for a Reduced Component Set -- Debugging and Troubleshooting -- How Do I Draw with Code? -- How Do I Work with the Display List? -- How Do I Work with Events? -- How Do I Work with Text? -- How Do I Work with XML? -- How Do I Work with External Assets? --
520 3 _aIf you're ready to give your Flash projects a considerable performance boost, learning ActionScript 3.0 is a must. This Quick Answer Guide is designed specifically to help Flash designers and developers make the leap from ActionScript 2.0 to the new object-oriented ActionScript 3.0 quickly and painlessly. You'll learn key differences between the two language versions, allowing you to more easily leverage ActionScript 3.0 using Flash CS4 and other Adobe technologies like Flex and AIR.
653 _aFlash CS4
653 _aDebugging and Troubleshooting
653 _aActionScript 3.0
630 0 0 _aFlash (Computer file)
_97440
653 _aExternal Assets --
650 0 _aActionScript (Computer program language)
_97441
596 _a1
999 _c2768
_d2768