| 000 | 02292cam a2200277 a 4500 | ||
|---|---|---|---|
| 008 | 080326s2006 enka b 001 0 eng | ||
| 020 | _a0321269675 | ||
| 035 | _a(Sirsi) u344 | ||
| 040 |
_aEG-CaNU _cEG-CaNU _dEG-CaNU |
||
| 042 | _ancode | ||
| 082 | 0 | 0 |
_a005.117 _2 22 |
| 100 | 1 |
_aStevens, Perdita. _92411 |
|
| 245 | 1 | 0 |
_aUsing UML : _b software engineering with objects and components / _c Perdita Stevens, with Rob Pooley. |
| 250 | _a2nd ed. | ||
| 260 |
_aHarlow, Eng. ; _a New York : _b Addison-Wesley, _c 2006. |
||
| 300 |
_axxi, 248 p. : _b ill. ; _c 24 cm. |
||
| 504 | _aIncludes bibliographical references (p. 241-243) and index. | ||
| 505 | 0 | _aPart One: Conceptual background -- Chapter 1 : Software engineering with components -- Chapter 2 : Object concepts -- Chapter 3 : Introductory case study -- Chapter 4 : The development process -- Part Two: The Unified Modelling Language -- Chapter 5 : Essentials of class models -- Chapter 6 : More on class models -- Chapter 7 : Essentials of use case models -- Chapter 8 : More on use case models -- Chapter 9 : Essentials of interaction diagrams -- Chapter 10 : More on interaction diagrams -- Chapter 11 : Essentials of state and activity diagrams -- Chapter 12 : More on state diagrams -- Chapter 13 : Architectural and implementation diagrams -- Chapter 14 : Packages and models -- Part Three: Case studies -- Chapter 15 : CS4 adminstration -- Chapter 16 : Board games -- Chapter 17 : Discrete event simulation -- Part Four: Towards practice -- Chapter 18 : Reuse: components, patterns -- Chapter 19 : Product quality: verification, validation, testing -- Chapter 20 : Process quality: management, teams, QA. | |
| 520 | _aDesigned for students and practitioners learning about object- and component-based software design and development, the book encourages a pragmatic and open-minded approach to real-life software engineering. It places UML in the context of the software engineering discipline as a whole, providing readers with a practical understanding of best practice in software design and development. | ||
| 630 | 0 | 0 |
_aCIT. _914 |
| 630 | 0 | 0 |
_aUML _96783 |
| 650 | 0 |
_aSoftware engineering. _96784 |
|
| 650 | 0 |
_aUML (Computer science) _94069 |
|
| 700 | 1 |
_aPooley, R. J. _96785 |
|
| 596 | _a1 | ||
| 999 |
_c2436 _d2436 |
||