000 01530cam a2200265 4500
008 090202s2004 maua b 001 0 eng
010 _a2004040980
020 _a032117383X
035 _a(Sirsi) u1085
040 _aEG-CaNU
_cEG-CaNU
_dEG-CaNU
042 _ancode
082 0 0 _a006.66
_2 22
245 0 0 _aOpenGL reference manual :
_b the official reference document to OpenGL, version 1.4 /
_c OpenGL Architecture Review Board ; editor, Dave Shreiner.
250 _a4th ed.
260 _aBoston :
_b Addison-Wesley,
_c 2004.
300 _axi, 761 p. :
_b ill. ;
_c 24 cm.
_e + 1 folded chart
505 0 _achapter 1 introduction to opengl -- chapter 2 overview of commands and routines -- chapter 3 summary of commands and routines -- chapter 4 defined constants and associated commands -- chapter 5 opengl reference pages -- chapter 6 glu reference pages -- chapter 7 glx reference pages.
520 _aNow in its fourth edition, this definitive documentation of all core OpenGL functions is completely revised and updated for OpenGL Versions 1.3 and 1.4. Featuring coverage of cube-mapped textures, multisampling, depth textures and shadowing, multitexturing, and register combiners, this book also documents all OpenGL Utility Library functions (GLU 1.3) and the OpenGL extension to the X Window System (GLX 1.3).
630 0 0 _aCIT.
_914
630 0 0 _aOpenGL.
_9118
650 0 _aComputer graphics.
_9354
700 1 _aShreiner, Dave.
_9355
710 2 _aOpenGL Architecture Review Board.
_9356
596 _a1
999 _c102
_d102