000 | 01530cam a2200265 4500 | ||
---|---|---|---|
008 | 090202s2004 maua b 001 0 eng | ||
010 | _a2004040980 | ||
020 | _a032117383X | ||
035 | _a(Sirsi) u1085 | ||
040 |
_aEG-CaNU _cEG-CaNU _dEG-CaNU |
||
042 | _ancode | ||
082 | 0 | 0 |
_a006.66 _2 22 |
245 | 0 | 0 |
_aOpenGL reference manual : _b the official reference document to OpenGL, version 1.4 / _c OpenGL Architecture Review Board ; editor, Dave Shreiner. |
250 | _a4th ed. | ||
260 |
_aBoston : _b Addison-Wesley, _c 2004. |
||
300 |
_axi, 761 p. : _b ill. ; _c 24 cm. _e + 1 folded chart |
||
505 | 0 | _achapter 1 introduction to opengl -- chapter 2 overview of commands and routines -- chapter 3 summary of commands and routines -- chapter 4 defined constants and associated commands -- chapter 5 opengl reference pages -- chapter 6 glu reference pages -- chapter 7 glx reference pages. | |
520 | _aNow in its fourth edition, this definitive documentation of all core OpenGL functions is completely revised and updated for OpenGL Versions 1.3 and 1.4. Featuring coverage of cube-mapped textures, multisampling, depth textures and shadowing, multitexturing, and register combiners, this book also documents all OpenGL Utility Library functions (GLU 1.3) and the OpenGL extension to the X Window System (GLX 1.3). | ||
630 | 0 | 0 |
_aCIT. _914 |
630 | 0 | 0 |
_aOpenGL. _9118 |
650 | 0 |
_aComputer graphics. _9354 |
|
700 | 1 |
_aShreiner, Dave. _9355 |
|
710 | 2 |
_aOpenGL Architecture Review Board. _9356 |
|
596 | _a1 | ||
999 |
_c102 _d102 |