TY - BOOK AU - Sherrod,Allen TI - Data structures and algorithms for game developers / SN - 1584504951 U1 - 794.81526 22 PY - 2007/// CY - Boston, Mass. : PB - Charles River Media, KW - CIT KW - Computer games KW - Programming KW - Data structures (Computer science) KW - Computer algorithms N1 - Includes index; Arrays -- Recursion -- Simple Sorting -- Link Lists -- Stacks and Queues -- Hash Tables -- Advanced Sorting -- Binary Trees -- Red-Black Trees -- Minimax Trees -- Quad Trees-- Octrees -- . Binary Space -- K-D Trees -- Sphere Trees -- Heaps -- Graphs -- Data Compression and Encryption N2 - Data structures and algorithms are used in every application written, and with the complexity of 3D virtual worlds and game environments growing every year, the need to manage this data efficiently is critical for programmers of all levels. For game development, the way data is managed, stored, and manipulated is critical to a games performance effectiveness and efficiency. So to be successful as a game programmer, you have to know how to create data structures and write algorithms for maximum performance. Data Structures and Algorithms for Game Developers teaches the fundamentals of the data structures and algorithms used in game development ER -