TY - BOOK AU - Rucker,Rudy v.B. TI - Software engineering and computer games / SN - 0201767910 (alk. paper) AV - QA76.758 .R83 2002 U1 - 005.1 21 PY - 2002/// CY - New York : PB - Addison Wesley, KW - CIT KW - Software engineering KW - Computer games KW - Programming N1 - Includes bibliographical references and index; Projects and Games -- Basics of Software Engineering -- The Pop Framework -- Object-Oriented Software Engineering -- Software Design Patterns -- Animation -- Simulating Physics -- Critters -- Sprites -- Games -- Collisions -- Listeners -- Shooters and Bullets -- 2D Shooting Games -- 3D Shooting Games -- Sports Games -- Selection Games -- Interesting Worlds -- More Ideas for Games -- Using Microsoft Visual Studio -- Tools for Software Engineering -- Topics in C++ -- Programming Windows with MFC -- 2D and 3D Graphics -- windows Graphics -- OpenGL Graphics -- Menus and Toolbars -- Mouse, Cursor and Keyboard -- Dialog and Splitter Views -- Serialization -- Sound -- Bitmaps N2 - This book solves the dilemma of wanting to learn Windows-based software engineering without knowing Windows programming. The basics in Windows programming are explained alongside ideas of object-oriented software engineering. The basics of software engineering are thoroughly discussed first. Once completed, MFC Windows is then introduced through a video game. For programmers interested in learning Windows-based software engineering and Windows programmin ER -