Rucker, Rudy v. B. 1946-

Software engineering and computer games / Rudy Rucker. - New York : Addison Wesley, 2002. - xxvii, 608 p. : ill ; 24 cm.

Includes bibliographical references and index.

Projects and Games -- Basics of Software Engineering -- The Pop Framework -- Object-Oriented Software Engineering -- Software Design Patterns -- Animation -- Simulating Physics -- Critters -- Sprites -- Games -- Collisions -- Listeners -- Shooters and Bullets -- 2D Shooting Games -- 3D Shooting Games -- Sports Games -- Selection Games -- Interesting Worlds -- More Ideas for Games -- Using Microsoft Visual Studio -- Tools for Software Engineering -- Topics in C++ -- Programming Windows with MFC -- 2D and 3D Graphics -- windows Graphics -- OpenGL Graphics -- Menus and Toolbars -- Mouse, Cursor and Keyboard -- Dialog and Splitter Views -- Serialization -- Sound -- Bitmaps.

This book solves the dilemma of wanting to learn Windows-based software engineering without knowing Windows programming. The basics in Windows programming are explained alongside ideas of object-oriented software engineering. The basics of software engineering are thoroughly discussed first. Once completed, MFC Windows is then introduced through a video game. For programmers interested in learning Windows-based software engineering and Windows programmin

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CIT.


Software engineering.
Computer games -- Programming.

QA76.758 / .R83 2002

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