TY - BOOK AU - Flaxman,Tereza TI - Maya character modeling and animation : : principles and practices / T2 - Charles River Media graphics series SN - 1584504404 U1 - 006.696 22 PY - 2007/// CY - Boston, Mass. : PB - Charles River Media, KW - CIT KW - Maya (Computer file) KW - Three-dimensional display systems KW - Computer animation KW - Cartoon characters N1 - Includes index; The animation production process -- Fundamentals of computer animation -- Modeling and texturing a simple character -- Rigging and animating a simple character -- NURBS modeling and path animation with dynamics -- Modeling a biped character -- Rigging a biped character -- The art and science of animation -- Facial expression N2 - Maya Character Modeling and Animation: Principles and Practice is for beginning to intermediate level designers and 3D artists who want to learn 3D character modeling and animation using Maya 8. The book covers the theory and practice of modeling and animation from pre-production to final body and facial animation. It explains why things are done and not just which buttons to push. The text uses a series of projects to teach you how to model, rig, and animate your own characters. The focus is on how to create professional-quality, compelling animations. The companion CD-ROM contains all the files supporting the exercises in the book, including complete Maya projects, rendered QuickTime movies to illustrate concepts, and fully rigged NURBS and polygon character models. If you are ready to take on the challenge of animation, this is the book for you. You’ll find all the insights and techniques you need to start animating your own characters!; Are you ready to take on the challenge of animating realistic and compelling characters using the latest version of Maya, the powerful 3D graphics and modeling software? "Maya? 2008 Character Modeling and Animation: Principles and Practices" shows beginner to intermediate animation students and enthusiasts how to create professional-quality characters, explaining the full character animation process from pre-production to final full body and facial animation. Each chapter begins by exploring the ?why? behind the techniques being presented, followed by step-by-step tutorials to apply your new knowledge. Following a series of hands-on projects you?ll learn how to model, rig, and animate, building a comprehensive skill-set as you move progressively through each chapter.You?ll learn to master Maya?s capabilities on both a technical and artistic level as you create incredible animated characters full of emotion and expression ER -