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C++ how to program / P.J. Deitel, H.M. Deitel.

By: Contributor(s): Material type: TextTextSeries: How to program seriesPublication details: Upper Saddle River, N.J. : Pearson/Prentice Hall, c2008.Edition: 6th edDescription: xlix, 1429 p. : ill. (some col.) ; 24 cm. + 1 CD-ROM (4 3/4 in.)ISBN:
  • 9780136152507
Subject(s): DDC classification:
  • 005.133   22
Contents:
Introduction to Computers, the Internet and World Wide Web -- Introduction to C++ Programming -- Introduction to Classes and Objects -- Control Statements: Part 1 -- Control Statements: Part 2 -- Functions and an Introduction to Recursion -- Arrays and Vectors -- Pointers and Pointer-Based Strings -- Classes: A Deeper Look, Part I -- Classes: A Deeper Look, Part II -- Operator Overloading: String and Array Objects -- Object-Oriented Programming: Inheritance -- Object-Oriented Programming: Polymorphism -- Templates -- Stream Input/Output -- Exception Handling -- File Processing -- Class string and String Stream Processing -- Searching and Sorting -- Data Structures -- Bits, Characters, Strings and Structures -- Standard Template Library (STL) -- Other Topics24. Game Programming with OGRE and Open AL.
Summary: With over 275,000 sold, Harvey and Paul Deitel's C++ How to Program is the world's best-selling introduction to C++ programming. The Deitels' groundbreaking How to Program series offers unparalleled breadth and depth of programming concepts and intermediate-level topics for further study. The books in this series feature hundreds of complete, working programs with thousands of lines of code. Deitels' C++ How to Program is the most comprehensive, practical introduction to C++ ever published-with hundreds of hands-on exercises, roughly 250 complete programs written and documented for easy learning, and exceptional insight into good programming practices, maximizing performance, avoiding errors, debugging, and testing. The updated Sixth Edition now includes an introduction to the Internet and World Wide Web with an emphasis on Web 2.0; a new chapter on game programming with the OGRE graphics library and Open AL; an overview of the forthcoming C++Ox standard; and a new chapter on the Open Source Boost libraries. The new edition continues to use string and vector classes to make earlier examples more object-oriented. Large chapters are broken down into smaller, more manageable pieces. Also included are separate chapters on recursion and searching/sorting. The Sixth Edition retains every key concept and technique ANSI C++ developers need to master: control statements, functions, arrays, pointers and strings, classes and data abstraction, operator overloading, inheritance, virtual functions, polymorphism, I/O, templates, exception handling, file processing, data structures, and more. It also includes a detailed introduction to Standard Template Library (STL) containers, container adapters, algorithms, and iterators. The accompanying CD-ROM includes all the source code from the book. Aimed at readers with little or no programming experience, this text teaches programming by presenting the concepts in the context of full working programs and takes an early objects approach and is a valuable reference for programmers and anyone interested in learning the C++ programming language and object-oriented development in C++.Summary: For Introduction to Programming (CS1) and other more intermediate courses covering programming in C++. Also appropriate as a supplement for upper-level courses where the instructor uses a book as a reference for the C++ language. This best-selling comprehensive text is aimed at readers with little or no programming experience. It teaches programming by presenting the concepts in the context of full working programs and takes an early-objects approach. The authors emphasize achieving program clarity through structured and object-oriented programming, software reuse and component-oriented software construction. The Seventh Edition encourages students to connect computers to the community, using the Internet to solve problems and make a difference in our world. All content has been carefully fine-tuned in response to a team of distinguished academic and industry reviewers.
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Books Books Main library General Stacks 005.133 / DE.C 2008 (Browse shelf(Opens below)) 1 Available 001154
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005.133 / DA.P 2008 Programming and problem solving with Java / 005.133 / DA.P 2010 Programming and problem solving with C++ : 005.133 / DE.C 2008 C++ how to program / 005.133 / DE.C 2008 C++ how to program / 005.133 / DE.C 2009 C++ for Programmers / 005.133 / DE.I 2008 Introduction to programming with Java : 005.133 / DE.J 2010 Java how to program /

Previous ed.: H.M. Deitel's name appeared first on t.p.

Includes bibliographical references (p. [1390]-1395) and index.

Introduction to Computers, the Internet and World Wide Web -- Introduction to C++ Programming -- Introduction to Classes and Objects -- Control Statements: Part 1 -- Control Statements: Part 2 -- Functions and an Introduction to Recursion -- Arrays and Vectors -- Pointers and Pointer-Based Strings -- Classes: A Deeper Look, Part I -- Classes: A Deeper Look, Part II -- Operator Overloading: String and Array Objects -- Object-Oriented Programming: Inheritance -- Object-Oriented Programming: Polymorphism -- Templates -- Stream Input/Output -- Exception Handling -- File Processing -- Class string and String Stream Processing -- Searching and Sorting -- Data Structures -- Bits, Characters, Strings and Structures -- Standard Template Library (STL) -- Other Topics24. Game Programming with OGRE and Open AL.

With over 275,000 sold, Harvey and Paul Deitel's C++ How to Program is the world's best-selling introduction to C++ programming. The Deitels' groundbreaking How to Program series offers unparalleled breadth and depth of programming concepts and intermediate-level topics for further study. The books in this series feature hundreds of complete, working programs with thousands of lines of code. Deitels' C++ How to Program is the most comprehensive, practical introduction to C++ ever published-with hundreds of hands-on exercises, roughly 250 complete programs written and documented for easy learning, and exceptional insight into good programming practices, maximizing performance, avoiding errors, debugging, and testing. The updated Sixth Edition now includes an introduction to the Internet and World Wide Web with an emphasis on Web 2.0; a new chapter on game programming with the OGRE graphics library and Open AL; an overview of the forthcoming C++Ox standard; and a new chapter on the Open Source Boost libraries. The new edition continues to use string and vector classes to make earlier examples more object-oriented. Large chapters are broken down into smaller, more manageable pieces. Also included are separate chapters on recursion and searching/sorting. The Sixth Edition retains every key concept and technique ANSI C++ developers need to master: control statements, functions, arrays, pointers and strings, classes and data abstraction, operator overloading, inheritance, virtual functions, polymorphism, I/O, templates, exception handling, file processing, data structures, and more. It also includes a detailed introduction to Standard Template Library (STL) containers, container adapters, algorithms, and iterators. The accompanying CD-ROM includes all the source code from the book. Aimed at readers with little or no programming experience, this text teaches programming by presenting the concepts in the context of full working programs and takes an early objects approach and is a valuable reference for programmers and anyone interested in learning the C++ programming language and object-oriented development in C++.

For Introduction to Programming (CS1) and other more intermediate courses covering programming in C++. Also appropriate as a supplement for upper-level courses where the instructor uses a book as a reference for the C++ language. This best-selling comprehensive text is aimed at readers with little or no programming experience. It teaches programming by presenting the concepts in the context of full working programs and takes an early-objects approach. The authors emphasize achieving program clarity through structured and object-oriented programming, software reuse and component-oriented software construction. The Seventh Edition encourages students to connect computers to the community, using the Internet to solve problems and make a difference in our world. All content has been carefully fine-tuned in response to a team of distinguished academic and industry reviewers.

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