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Maya 8 : the complete reference / Tom Meade, Shinsaku Arima.

By: Contributor(s): Material type: TextTextPublication details: New York : McGraw-Hill, c2007.Edition: 6th edDescription: xxviii, 691 p., [16] p. of plates : ill. (some col.) ; 24 cm. + 1 DVD (4 3/4 in.)ISBN:
  • 0071485961 (set)
  • 9780071485968 (set)
  • 9780071498296
  • 007149829x
Subject(s): DDC classification:
  • 006.696   22
Contents:
Introduction to Maya -- Chapter 1 Core Concepts -- Chapter 2 The Maya UI (3D Modeling) -- Chapter 3 Polygonal Modeling -- Chapter 4 Organic Modeling (modeling a head) -- Chapter 5 NURBS basics -- Chapter 6 Hard Surface Modeling with NURBS (Modeling an Airplane) -- Chapter 7 Preparing Models for animation (Character Setup) -- Chapter 8 Introduction to deformers -- Chapter 9 Skin Deformers (joints) -- Chapter 10 Additional Deformers -- Chapter 11 Connecting Nodes -- Chapter 12 Character Controls -- Chapter 13 MEL Scripting -- Chapter 14 Full Body IK (Animation) -- Chapter 15 Animation Basics -- Chapter 16 Character Animation -- Chapter 17 Animation Pipeline (Using Motion Capture) (Texturing Lighting and Rendering) -- Chapter 18 Texture and Lighting Basics -- Chapter 19 Texturing in practice (Texture Hard Surface Object) (Texture Organic Model (Head) -- Chapter 20 Maya paint -- Chapter 21 Lighting (Types of lights) (Lighting Indoor Scenes) (Lighting) (Particles, Emitters, and Fields) -- Chapter 22 Particles and Fields -- Chapter 23 Advanced Particle Systems and effects -- Chapter 24 Rigid and Sorf Body Dynamics -- Chapter 25 Maya Hair -- Chapter 26 Maya Cloth (Post Production) -- Chapter 27 Rendering for Post-Production -- Chapter 28 Compositing in Post-Prod (Case Study) -- Chapter 29 The making of the Worm
Summary: Written by the Maya experts who create special effects for today' s blockbuster moviesHere is a thorough update of our critically acclaimed Maya 6 book, complete with spectacular new examples and tutorials on the new features in Maya 8. In this book, special-effects gurus explain how to use this state-of-the-art software to produce brilliant, believable content for film and TV, video games, Web design, and print.Maya 8: The Complete Reference explains the entire production pipeline from easy-to-follow tutorials that will help you master modeling, texturing, animation, rendering, postproduction, and much more.
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Holdings
Item type Current library Call number Copy number Status Date due Barcode
Books Books Main library General Stacks 006.696 / ME.M 2007 (Browse shelf(Opens below)) 1 Available 000917
Browsing Main library shelves, Shelving location: General Stacks Close shelf browser (Hides shelf browser)
006.696 / FL.M 2007 Maya character modeling and animation : 006.696 / MA.P 2009 Professional MEL solutions for production / 006.696 / MA.P 2009 Professional MEL solutions for production / 006.696 / ME.M 2007 Maya 8 : 006.696 / MU.D 2009 3ds max 2010 bible / 006.696 / MU.D 2009 3ds max 2010 bible / 006.696 / MU.D 2009 3ds max 2010 bible /

Includes index.

Introduction to Maya -- Chapter 1 Core Concepts -- Chapter 2 The Maya UI (3D Modeling) -- Chapter 3 Polygonal Modeling -- Chapter 4 Organic Modeling (modeling a head) -- Chapter 5 NURBS basics -- Chapter 6 Hard Surface Modeling with NURBS (Modeling an Airplane) -- Chapter 7 Preparing Models for animation (Character Setup) -- Chapter 8 Introduction to deformers -- Chapter 9 Skin Deformers (joints) -- Chapter 10 Additional Deformers -- Chapter 11 Connecting Nodes -- Chapter 12 Character Controls -- Chapter 13 MEL Scripting -- Chapter 14 Full Body IK (Animation) -- Chapter 15 Animation Basics -- Chapter 16 Character Animation -- Chapter 17 Animation Pipeline (Using Motion Capture) (Texturing Lighting and Rendering) -- Chapter 18 Texture and Lighting Basics -- Chapter 19 Texturing in practice (Texture Hard Surface Object) (Texture Organic Model (Head) -- Chapter 20 Maya paint -- Chapter 21 Lighting (Types of lights) (Lighting Indoor Scenes) (Lighting) (Particles, Emitters, and Fields) -- Chapter 22 Particles and Fields -- Chapter 23 Advanced Particle Systems and effects -- Chapter 24 Rigid and Sorf Body Dynamics -- Chapter 25 Maya Hair -- Chapter 26 Maya Cloth (Post Production) -- Chapter 27 Rendering for Post-Production -- Chapter 28 Compositing in Post-Prod (Case Study) -- Chapter 29 The making of the Worm

Written by the Maya experts who create special effects for today' s blockbuster moviesHere is a thorough update of our critically acclaimed Maya 6 book, complete with spectacular new examples and tutorials on the new features in Maya 8. In this book, special-effects gurus explain how to use this state-of-the-art software to produce brilliant, believable content for film and TV, video games, Web design, and print.Maya 8: The Complete Reference explains the entire production pipeline from easy-to-follow tutorials that will help you master modeling, texturing, animation, rendering, postproduction, and much more.

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