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Building interactive systems : principles for human-computer interaction / Dan R. Olsen Jr.

By: Material type: TextTextPublication details: Boston, MA : Course Technology, c2010.Description: xxv, 645 p. : ill. (some col.) ; 24 cmISBN:
  • 9780538754606
  • 0538754605
Subject(s): DDC classification:
  • 004.33   22
Contents:
Drawing -- Event Handling -- Widgets -- Layout and Constraints -- Multi-View Models -- Abstract Model Widgets -- Look and Feel -- Interface Development Environments -- Internationalization -- Dialog Design -- 2D Geometry -- Geometric Transformations -- Interacting with Geometry -- Cut, Copy -- Paste -- Undo -- Distributed Interaction -- Functional Design -- Text Input -- Digital Ink -- Selection and Fitts Law -- Display Space Management -- Presentation Architecture -- Physical Interaction -- Web Interaction -- Evaluation
Summary: This innovative text focuses on the architectures, mathematics, and algorithms that are integral to creating reliable user interfaces. The first sixteen chapters cover the concepts required for current graphical user interfaces, including specific emphasis on the Model-View-Controller architecture. The second part of the book provides an overview of key research areas in interactive systems, with a focus on the algorithms required to implement these systems. Using clear descriptions, equations,and pseudocode, this text simplifies and demystifies the development and application of a variety of user interfaces.
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Item type Current library Call number Copy number Status Date due Barcode
Books Books Main library General Stacks 004.33 / OL.B 2010 (Browse shelf(Opens below)) 1 Available 006829

Includes bibliographical references and index.

Drawing -- Event Handling -- Widgets -- Layout and Constraints -- Multi-View Models -- Abstract Model Widgets -- Look and Feel -- Interface Development Environments -- Internationalization -- Dialog Design -- 2D Geometry -- Geometric Transformations -- Interacting with Geometry -- Cut, Copy -- Paste -- Undo -- Distributed Interaction -- Functional Design -- Text Input -- Digital Ink -- Selection and Fitts Law -- Display Space Management -- Presentation Architecture -- Physical Interaction -- Web Interaction -- Evaluation

This innovative text focuses on the architectures, mathematics, and algorithms that are integral to creating reliable user interfaces. The first sixteen chapters cover the concepts required for current graphical user interfaces, including specific emphasis on the Model-View-Controller architecture. The second part of the book provides an overview of key research areas in interactive systems, with a focus on the algorithms required to implement these systems. Using clear descriptions, equations,and pseudocode, this text simplifies and demystifies the development and application of a variety of user interfaces.

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