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Interactive computer graphics : a top-down approach using OpenGL / Edward Angel.

By: Material type: TextTextPublication details: Boston : Pearson/Addison-Wesley, c2009.Edition: 5th edDescription: xxix, 828 p. : ill. (some col.) ; 24 cmISBN:
  • 9780321535863 (alk. paper)
Subject(s): DDC classification:
  • 006.66   22
LOC classification:
  • T385   .A5133 2009
Contents:
Chapter 1 Graphics Systems and Models -- Chapter 2 Graphics Programming -- Chapter 3 Input and Interaction -- Chapter 4 Geometric Objects and Transformations -- Chapter 5 Viewing -- Chapter 6 Shading -- Chapter 7 From Vertices to Fragments -- Chapter 8 Discrete Techniques -- Chapter 9 Programmable Shaders -- Chapter 10 Modeling and Procedural Methods -- Chapter 11 Scene Graphs and Real Time -- Chapter 12 Curves and Surfaces -- Chapter 13 Advanced Rendering.
Summary: This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals. Computer animation and graphics–once rare, complicated, and comparatively expensive–are now prevalent in everyday life from the computer screen to the movie screen. Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL®, 6e, is the only introduction to computer graphics text for undergraduates that fully integrates OpenGL 3.1 and emphasizes application-based programming. Using C and C++, the top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own 3D graphics. Low-level algorithms (for topics such as line drawing and filling polygons) are presented after students learn to create graphics.
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Holdings
Item type Current library Call number Copy number Status Date due Barcode
Books Books Main library General Stacks 006.66 / AN.I 2009 (Browse shelf(Opens below)) 1 Available 001257
Books Books Main library General Stacks 006.66 / AN.I 2009 (Browse shelf(Opens below)) 2 Available 001259
Books Books Main library General Stacks 006.66 / AN.I 2009 (Browse shelf(Opens below)) 3 Available 001260

Includes bibliographical references (p. 795-803) and indexes.

Chapter 1 Graphics Systems and Models -- Chapter 2 Graphics Programming -- Chapter 3 Input and Interaction -- Chapter 4 Geometric Objects and Transformations -- Chapter 5 Viewing -- Chapter 6 Shading -- Chapter 7 From Vertices to Fragments -- Chapter 8 Discrete Techniques -- Chapter 9 Programmable Shaders -- Chapter 10 Modeling and Procedural Methods -- Chapter 11 Scene Graphs and Real Time -- Chapter 12 Curves and Surfaces -- Chapter 13 Advanced Rendering.

This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals. Computer animation and graphics–once rare, complicated, and comparatively expensive–are now prevalent in everyday life from the computer screen to the movie screen. Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL®, 6e, is the only introduction to computer graphics text for undergraduates that fully integrates OpenGL 3.1 and emphasizes application-based programming. Using C and C++, the top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own 3D graphics. Low-level algorithms (for topics such as line drawing and filling polygons) are presented after students learn to create graphics.

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