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Software design : from programming to architecture / Eric J. Braude.

By: Material type: TextTextPublication details: Hoboken, NJ : J. Wiley, c2004.Description: xx, 550 p. : ill. ; 24 cmISBN:
  • 9780471429203
Subject(s): DDC classification:
  • 005.1   21
Contents:
Chapter 1 : Programming Review and Introduction to Software Design -- Chapter 2 : Object Orientation -- Chapter 3 : The Unified Modeling Language -- Chapter 4 : Software Design Principles I: Corrections and Robustness -- Chapter 5 : Software Design Principles II: Flexibility, Reusability, and Efficiency -- Chapter 6 : Introduction to Design Patterns -- Chapter 7 : Creational Design Patterns -- Chapter 8 : Structural Design Patterns -- Chapter 9 : Behavioral Design Patterns -- Chapter 10 : Introduction to Components -- Chapter 11 : JavaBeans -- Chapter 12 : Microsoft Assemblies -- Chapter 13 : Requirements and Domain Classes -- Chapter 14 : Software Architectures and Framewor.
Summary: UML (the Unified Modeling Language), design patterns, and software component technologies are three new advances that help software engineers create more efficient and effective software designs A helpful project threaded throughout the book enables readers to apply what they are learning Presents a modern and applied approach to software design Numerous design patterns with detailed explanations provide essential tools for technical and professional growth Includes extensive discussion of UML with many UML examples
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Holdings
Item type Current library Call number Copy number Status Date due Barcode
Books Books Main library General Stacks 005.1 / BR.S 2004 (Browse shelf(Opens below)) 1 Available 006550

Includes bibliographical references (p. 537) and index.

Chapter 1 : Programming Review and Introduction to Software Design -- Chapter 2 : Object Orientation -- Chapter 3 : The Unified Modeling Language -- Chapter 4 : Software Design Principles I: Corrections and Robustness -- Chapter 5 : Software Design Principles II: Flexibility, Reusability, and Efficiency -- Chapter 6 : Introduction to Design Patterns -- Chapter 7 : Creational Design Patterns -- Chapter 8 : Structural Design Patterns -- Chapter 9 : Behavioral Design Patterns -- Chapter 10 : Introduction to Components -- Chapter 11 : JavaBeans -- Chapter 12 : Microsoft Assemblies -- Chapter 13 : Requirements and Domain Classes -- Chapter 14 : Software Architectures and Framewor.

UML (the Unified Modeling Language), design patterns, and software component technologies are three new advances that help software engineers create more efficient and effective software designs A helpful project threaded throughout the book enables readers to apply what they are learning Presents a modern and applied approach to software design Numerous design patterns with detailed explanations provide essential tools for technical and professional growth Includes extensive discussion of UML with many UML examples

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