Introduction to programming using Java : (Record no. 687)

MARC details
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 090528s1998 maua 001 0 eng
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 97078122
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780201311846
035 ## - SYSTEM CONTROL NUMBER
System control number (Sirsi) u1627
040 ## - CATALOGING SOURCE
Original cataloging agency EG-CaNU
Transcribing agency EG-CaNU
Modifying agency EG-CaNU
042 ## - AUTHENTICATION CODE
Authentication code ncode
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 005.133
Edition number 21
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Arnow, David M.
9 (RLIN) 2173
245 10 - TITLE STATEMENT
Title Introduction to programming using Java :
Remainder of title an object-oriented approach /
Statement of responsibility, etc. David M. Arnow, Gerald Weiss.
246 30 - VARYING FORM OF TITLE
Title proper/short title Java.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Reading, Mass. :
Name of publisher, distributor, etc. Addison Wesley,
Date of publication, distribution, etc. c1998.
300 ## - PHYSICAL DESCRIPTION
Extent xxxi, 783 p. :
Other physical details ill. ;
Dimensions 23 cm.
500 ## - GENERAL NOTE
General note Includes index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Chapter 1: Jumping Into Java Section -- Chapter 2: Using Objects Section -- Chapter 3: Using Classes Section -- Chapter 4: Defining Classes Section-- Chapter 5: The Class Design Process; Method Implementation and Numerical Processing Section -- Chapter 6: Controlling Behavior- Conditional Execution Section -- Chapter 7: Verifying Object Behavior Section 7.1: Introduction Section 7.2: Categories of Errors Section 7.3: Test Drivers Section 7.4: Automatic Testing Section 7.5: What to Test and How to Test It Section 7.6: Debugging Techniques Summary Study Aid: Terminology Review Questions for Review Further Exercises -- Chapter 8: Working with Multiple Objects Section-- Chapter 9: Iteration Section -- Chapter 10: Organizing Objects-- Chapter 11: Recursion Section-- Chapter 12: Examples-- Chapter 13: Extending Class Behavior-- Chapter 14: Exceptions -- Index.
520 ## - SUMMARY, ETC.
Summary, etc. Using the Java language, this book introduces the beginning computer science student to the concepts of class, object, and message in the first chapter. This object-oriented approach is used throughout the text, as students learn the fundamentals of object-oriented programming along with the basics of imperative programming. Because Java is an object-oriented language that reflects the acquired wisdom of thirty years of programming language design, the book can effectively focus on programming and the process of class design. Early on, a clear, usable procedure for solving problems by developing classes is presented and then used throughout the text. Java's support for GUI and network programming makes a great setting for diverse programming examples: a calculator, a strategy game, reading the Dow Jones from Yahoo!, a Web surveyor application, scheduling songs for a rock-and-roll radio station, as well as traditional payroll and student GPA computations. Working with these and other examples, students learn to think like a programmer, analyze problems, devise solutions, design classes, and write code. Features Uses object-oriented concepts from the very beginning--classes, objects, and messages are all introduced in Chapter 1--and develops them throughout. Applies a consistent class design procedure, usable by beginners. Contains graphic user interface (GUI) supplements in each chapter . Provides an early introduction to testing, covering test drivers, debugging, and test case selection. Includes a chapter with three robust applications--a LOGO turtle, a Web surveyor, and Mancala (a strategy game)--which use the text's class design procedure and allow the students to tie the material together.
520 ## - SUMMARY, ETC.
Summary, etc. This introductory programming in Java book offers a truly object-oriented approach, introducing objects and classes as early as the first chapter. The authors cover the important topic of recursion carefully and early, and place strong emphasis on the software development process, which allows readers to have some exposure to a real world topic. In addition, each chapter has a supplemental section that introduces graphic user interface (GUI) concepts through the medium of the Java AWT
596 ## -
-- 1
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Java (Computer program language)
9 (RLIN) 156
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Object-oriented programming (Computer science)
9 (RLIN) 1365
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Weiss, Gerald.
9 (RLIN) 2174
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Shelving location Date acquired Source of acquisition Total Checkouts Full call number Barcode Date last seen Copy number Price effective from Koha item type
    Dewey Decimal Classification     Main library Main library General Stacks 01/26/2020 GIFT   005.133 / AR.I 1998 004283 11/24/2019 1 11/24/2019 Books