Maya character modeling and animation : (Record no. 333)

MARC details
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 090401s2007 maua 001 0 eng
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2006031539
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1584504404
035 ## - SYSTEM CONTROL NUMBER
System control number (Sirsi) u1298
040 ## - CATALOGING SOURCE
Original cataloging agency EG-CaNU
Transcribing agency EG-CaNU
Modifying agency EG-CaNU
042 ## - AUTHENTICATION CODE
Authentication code ncode
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006.696
Edition number 22
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Flaxman, Tereza.
9 (RLIN) 1187
245 10 - TITLE STATEMENT
Title Maya character modeling and animation :
Remainder of title principles and practices /
Statement of responsibility, etc. Tereza Flaxman.
250 ## - EDITION STATEMENT
Edition statement 1st ed.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Boston, Mass. :
Name of publisher, distributor, etc. Charles River Media,
Date of publication, distribution, etc. c2007.
300 ## - PHYSICAL DESCRIPTION
Extent xix, 455 p. :
Other physical details ill. ;
Dimensions 24 cm. +
Accompanying material 1 CD-ROM (4 3/4 in.)
490 0# - SERIES STATEMENT
Series statement Charles River Media graphics series
500 ## - GENERAL NOTE
General note Includes index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note The animation production process -- Fundamentals of computer animation -- Modeling and texturing a simple character -- Rigging and animating a simple character -- NURBS modeling and path animation with dynamics -- Modeling a biped character -- Rigging a biped character -- The art and science of animation -- Facial expression.
520 ## - SUMMARY, ETC.
Summary, etc. Maya Character Modeling and Animation: Principles and Practice is for beginning to intermediate level designers and 3D artists who want to learn 3D character modeling and animation using Maya 8. The book covers the theory and practice of modeling and animation from pre-production to final body and facial animation. It explains why things are done and not just which buttons to push. The text uses a series of projects to teach you how to model, rig, and animate your own characters. The focus is on how to create professional-quality, compelling animations. The companion CD-ROM contains all the files supporting the exercises in the book, including complete Maya projects, rendered QuickTime movies to illustrate concepts, and fully rigged NURBS and polygon character models. If you are ready to take on the challenge of animation, this is the book for you. You’ll find all the insights and techniques you need to start animating your own characters!
520 ## - SUMMARY, ETC.
Summary, etc. Are you ready to take on the challenge of animating realistic and compelling characters using the latest version of Maya, the powerful 3D graphics and modeling software? "Maya? 2008 Character Modeling and Animation: Principles and Practices" shows beginner to intermediate animation students and enthusiasts how to create professional-quality characters, explaining the full character animation process from pre-production to final full body and facial animation. Each chapter begins by exploring the ?why? behind the techniques being presented, followed by step-by-step tutorials to apply your new knowledge. Following a series of hands-on projects you?ll learn how to model, rig, and animate, building a comprehensive skill-set as you move progressively through each chapter.You?ll learn to master Maya?s capabilities on both a technical and artistic level as you create incredible animated characters full of emotion and expression.
596 ## -
-- 1
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE
Uniform title CIT.
9 (RLIN) 14
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE
Uniform title Maya (Computer file)
9 (RLIN) 1188
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Three-dimensional display systems.
9 (RLIN) 1189
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer animation.
9 (RLIN) 1190
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Cartoon characters.
9 (RLIN) 1191
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Shelving location Date acquired Source of acquisition Total Checkouts Full call number Barcode Date last seen Copy number Price effective from Koha item type
    Dewey Decimal Classification     Main library Main library General Stacks 01/26/2020 GIFT   006.696 / FL.M 2007 002612 11/24/2019 1 11/24/2019 Books