MARC details
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
100225s2007 waua b 001 0 eng |
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER |
LC control number |
2007928771 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9780735623941 |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(Sirsi) u3796 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
EG-CaNU |
Transcribing agency |
EG-CaNU |
Modifying agency |
EG-CaNU |
042 ## - AUTHENTICATION CODE |
Authentication code |
ncode |
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
005.2768 |
Edition number |
22 |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Petzold, Charles. |
9 (RLIN) |
7475 |
245 10 - TITLE STATEMENT |
Title |
3D programming for Windows : |
Remainder of title |
three-dimensional graphics programming fo the Windows presentation foundation / |
Statement of responsibility, etc. |
Charles Petzold. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. |
Place of publication, distribution, etc. |
Redmond, WA : |
Name of publisher, distributor, etc. |
Microsoft Press, |
Date of publication, distribution, etc. |
2007. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xv 430 p. : |
Other physical details |
ill. ; |
Dimensions |
23 cm. |
500 ## - GENERAL NOTE |
General note |
Includes index. |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Lights! Camera! Mesh Geometries -- Transforms and Animation -- Axis/Ange Rotation -- Light and Shading -- Texture and Materials -- Algorithmic Mesh Geometries -- Matrix Transforms -- Quaternions -- Applications and Curiosa. |
520 ## - SUMMARY, ETC. |
Summary, etc. |
Learn to create 3D graphics for Windows—from programming legend Charles Petzold. Get a focused introduction to programming 3D graphics with the Windows Presentation Foundation 3D API. Complementing his book Applications = Code + Markup, award-winning author Charles Petzold builds on XAML essentials, teaching you how to display and animate 3D graphics under the Microsoft .NET Framework 3.0 and Windows Vista. You’ll get expert guidance and code samples in XAML and Microsoft Visual C#— helping you master the skills you need to create high-fidelity user interfaces. Discover how to: Define complex 3D objects with triangle meshes Enhance the illumination of 3D surfaces with light and shading effects Color 3D figures with gradients, bitmaps, and drawings Add animation with transforms and vertex manipulation Represent linear, affine, and camera transforms by using matrices Calculate vector angles, angles of rotation, and axes of rotation Generate triangle meshes efficiently by using C# code Express rotation by using quaternion computation Provide a user interface for manipulating and drawing 3D figures |
596 ## - |
-- |
1 |
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE |
Uniform title |
Microsoft Windows (Computer file) |
9 (RLIN) |
324 |
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE |
Uniform title |
Windows presentation foundation. |
9 (RLIN) |
443 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Application program interfaces (Computer software) |
9 (RLIN) |
157 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Microsoft .NET Framework. |
9 (RLIN) |
7476 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Three-dimensional display systems. |
9 (RLIN) |
1189 |