The ActionScript 3.0 quick reference guide : (Record no. 2768)

MARC details
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 100224s2009 xxua 001 0 eng
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780596517359 (pbk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0596517351 (pbk.)
035 ## - SYSTEM CONTROL NUMBER
System control number (Sirsi) u3780
040 ## - CATALOGING SOURCE
Original cataloging agency EG-CaNU
Transcribing agency EG-CaNU
Modifying agency EG-CaNU
042 ## - AUTHENTICATION CODE
Authentication code ncode
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006.786
Edition number 22
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Stiller, David, 1973-
9 (RLIN) 7439
245 14 - TITLE STATEMENT
Title The ActionScript 3.0 quick reference guide :
Remainder of title for developers and designers using Flash CS4 Professional /
Statement of responsibility, etc. David Stiller ... [et al.].
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Farnham :
Name of publisher, distributor, etc. O'Reilly,
Date of publication, distribution, etc. c2009.
300 ## - PHYSICAL DESCRIPTION
Extent xix, 469 p. :
Other physical details ill. ;
Dimensions 23 cm.
490 0# - SERIES STATEMENT
Series statement Adobe developer library
500 ## - GENERAL NOTE
General note Includes index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Introducing ActionScript 3.0 -- Discovering What You Need to Work with ActionScript 3.0 -- Looking at the Changes in ActionScript 3.0 -- Exploring the Benefits of Using ActionScript 3.0 -- ActionScript and the Flash CS4 Authoring Tool -- Creating and Working with Code -- Creating a Document Class -- Working with Library and Linkage Changes -- Copying Motion as ActionScript 3.0 -- Using ActionScript 3.0 Components -- Making Up for a Reduced Component Set -- Debugging and Troubleshooting -- How Do I Draw with Code? -- How Do I Work with the Display List? -- How Do I Work with Events? -- How Do I Work with Text? -- How Do I Work with XML? -- How Do I Work with External Assets? --
520 3# - SUMMARY, ETC.
Summary, etc. If you're ready to give your Flash projects a considerable performance boost, learning ActionScript 3.0 is a must. This Quick Answer Guide is designed specifically to help Flash designers and developers make the leap from ActionScript 2.0 to the new object-oriented ActionScript 3.0 quickly and painlessly. You'll learn key differences between the two language versions, allowing you to more easily leverage ActionScript 3.0 using Flash CS4 and other Adobe technologies like Flex and AIR.
596 ## -
-- 1
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term Flash CS4
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term Debugging and Troubleshooting
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term ActionScript 3.0
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE
Uniform title Flash (Computer file)
9 (RLIN) 7440
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term External Assets --
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element ActionScript (Computer program language)
9 (RLIN) 7441
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Shelving location Date acquired Source of acquisition Total Checkouts Full call number Barcode Date last seen Copy number Price effective from Koha item type
    Dewey Decimal Classification     Main library Main library General Stacks 01/26/2020 BAC_P   006.786 / ST.A 2009 005134 11/24/2019 1 11/24/2019 Books